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Hit points:
| Minions: |
x3 (Normal) x1.75 (Nightmare) x1.5 (Hell) |
| Champion: |
x3 (Normal) x2.5 (Nightmare) x2 (Hell) |
| Unique: |
x4 (Normal) x3 (Nightmare) x2 (Hell) |
Level:
Experience:
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Champions:
Damage x2
+33-50% Elemental Damage
Attack Rating +75%
Attack Rate +120%
Velocity x2
+20% Speed
Ghostly:
Half Speed
About 20% Chance for Cold Damage
50% Physical Resistance
Fanatics:
+100% Speed
-70% To Attack Rating
Berserkers:
Damage x4
Attack Rating x4
Hit Points x1.5
Possessed:
Hit Points x12
Can't be Cursed
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Specific bonuses for each Unique type:
Aura:
Aura Enchanted Monsters may have the following Auras:
Might (at monlvl/4), Holy Fire (at monlvl/2), Blessed Aim (at monlvl),
Holy Freeze (at monlvl/2), Holy Shock (at monlvl/2), Conviction (at monlvl/4), and finally Fanaticism (at monlvl/4)
Cursed:
| If Unique hits, 50% of the time, an Amplify Damage Curse of (monster level / 4) is cast on attacker. |
Cold Enchanted:
| Cold Minimum Damage: |
+66% damage |
| Cold Maximum Damage: |
+100% damage |
| Cold Length: |
+20 |
| Chance to Hit: |
x2 |
| Cold Resist: |
75% |
If dead, launch a Frost Nova of Monster Level.
In Nightmare and Hell, Minions gain +33-50% Cold Damage. |
Extra Fast:
| Unique and Minions get a velocity increase |
| Attack Rate |
x2 (unique only) |
Fire Enchanted:
| Fire Minimum Damage: |
+66% damage |
| Fire Maximum Damage: |
+100% damage |
| Chance to Hit: |
x2 |
| Fire Resist: |
75% |
If dead, does damage of 75%-100% of max hit points, in a radius of 4 yards.
In Nightmare and Hell, Minions gain +33-50% Fire Damage. |
Lightning Enchanted:
| Lightning Minimum Damage: |
+66% damage |
| Lightning Maximum Damage: |
+100% damage |
| Chance to Hit: |
x2 |
| Lightning Resist: |
75% |
If Monster is hit, a Monster level Charged Bolt is released.
In Nightmare and Hell, Minions gain +33-50% Lightning Damage. |
Magic Resistant:
| Fire Resistance: |
40% |
| Lightning Resistance: |
40% |
| Cold Resistance: |
40% |
Mana Burn:
| Mana Minimum Damage: |
+(Minimum Damage x 4) |
| Mana Maximum Damage: |
+(Maximum Damage x 4) |
| Chance to Hit: |
x2 |
| Magic Resistance: |
+20% |
Multishot:
2 or more missiles of the same type are shot.
Spectral Hit:
| Fire Resist: |
+20% |
| Lightning Resistance: |
+20% |
| Cold Resistance: |
+20% |
| Chance to Hit: |
x2 |
| Pick from Fire, Lightning, Magic, Cold, and Poison and do: |
| Element Minimum Hit: |
+66% damage |
| Element Maximum Hit: |
+100% damage |
| In Nightmare and Hell, Minions gain +33-50% random elemental damage. |
Stone Skin:
| Damage Resist: |
+50% |
| Defense |
x2 |
Extra Strong:
| Minimum Damage: |
x2.5 |
| Maximum Damage: |
x2.5 |
| Chance to Hit: |
+25% |
| Minions do +75% damage. |
Teleport:
When (health < 33%) or (ranged monster & someone is close), teleport. Also, if (health < 33%)
add some hit points to health.
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